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PS4 Patch Notes 1.07
Since No Man’s Sky on PS4 released a couple of weeks ago the team has been incredibly busy. We’ve gathered all the support requests to support@hellogames.co.uk, but we’re also tracking posts on Reddit, PS4 forums, twitter and anywhere we can find online. Right now the team is fully focused on categorising and fixing support…
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PC Support
Sorry you are having issues on PC. Let’s try to resolve your problem. Let’s just check some things first… *Firstly do you meet our min spec?* OS: Windows 7/8.1/10 (64-bit versions) Processor: Intel Core i3 Memory: 8 GB RAM Graphics: nVidia GTX 480, AMD Radeon 7870 Storage: 10 GB available space *Requires OpenGL 4.5,…
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Issues
ISSUES We’re tracking a number of issues, bugs and crashes that players are reporting, and working to resolve as soon as possible. The number of people players, and length of average play session, has been far more than our small team could have anticipated. That said, we’re working quickly to adapt. We…
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What do you do in No Man’s Sky?
WHAT DO YOU DO IN NO MAN’S SKY? We’re coming up to launch and I’m feeling nostalgic, so I went back and I dug out some old builds. Here’s some screenshots just a few weeks in: Here it is 6 months in: Sitting down to write the first lines of code five years ago,…
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Update 1.03
Update 1.03 When we went gold five or six week ago, we posted on twitter, and literally every reply was like “hope you are going on a nice holiday!”. Some of us have, but I didn’t want to, not yet. I pictured myself somewhere staring out the window thinking about this game I’ve been working…
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An update on No Man’s Sky
Hello, Sean here, working super, super hard on No Man’s Sky. Every day, the game is getting better and better, and despite all the late nights (and early mornings) we’re all working to get it finished and in your hands, it’s amazing to see it all coming together. You might already know this, but we had…
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An update on No Man’s Sky
Hello, Sean here, working super, super hard on No Man’s Sky. Every day, the game is getting better and better, and despite all the late nights (and early mornings) we’re all working to get it finished and in your hands, it’s amazing to see it all coming together. You might already know this, but we had…
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Another month of IGN First
So we have come to the end of a second month of IGN First for No Man’s Sky! Hopefully you’ve enjoyed the new footage we’ve been able to share, as well as the behind-the-scenes interviews with our team. We’ve closed the month with our biggest interview to date, a wide-ranging 60 minute ‘Unfiltered’ conversation with IGN’s…
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The Lore of No Man’s Sky
Today, we wanted to show you something new, a little bit of how we approach lore and storytelling in our universe. It’s a bit different to what you might be used to with some other games. With a universe as open as ours – with a near infinite number of planets out there to see…
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The Art of No Man’s Sky
No Man’s Sky is procedurally generated, but we always want it to have a unique recognisable style, to look like a science fiction book cover come to life. This is only possible because of our super-talented art team. When we talk about No Man’s Sky, we like to talk about the maths involved in creating…