-
Simulcast message to Providence
reported by ISD Najax Lergazin | 2009.08.03 15:14:51 IS-R7P, Catch – Ushra’Khan alliance transmitted a simulcast message to residents of Providence, Catch and the system of Amarr. The broadcast, transmitted on 02.08.111, originated in IS-R7P and was relayed through local channels in an estimated 70 systems, including several key locations in Sylph and Curatores Veritatis Alliance…
-
Preparing for the next testing wave
Due to your excellent help, we have pretty much rounded up the PvP bugs in the game and made tons of balancing adjustments. We have also established and decided, that yes, there will be an overdrive feature to boost speed and we are implementing it as…
-
Perpetuum presentation at SceneCON 2009
On Saturday, June the 20th, we will perform a presentation about Perpetuum at the SceneCON 2009 computer art festival in Budapest, shedding some light on both the main features of the game and presenting some of the future plans and ideas we have. W…
-
Galaxy generation
In the past weeks, I’ve been focusing my efforts on the server side. A lot of things are going on, especially on the cluster architecture. But one particular…
-
Corporation testing – Wednesday 06, May 18:00 GMT
We would like to conduct a large scale testing session for corporation features. We will also be taking suggestions and making changes to the corporation user interface panel. All GMs and DEVs will attend the test and we will have an open discussio…
-
Deferred lighting
In the past months, I’ve been wondering how to approach the problem of lighting inside hangars and on ship hulls. So far, I had only been using a single directional…
-
New robopedia is released
The new Robopedia has been completed. It is featuring full frontal shots and detailed information on all robots and mechs, currently active on the Syndicate roster. Check them out under “The World of Perpetuum” Menu!
-
Closed PvP Arena
Dear Players, We are very happy to announce that we have launched the closed PvP Arena. This is a pruned version of Perpetuum designated to debug and stress test the combat system of the game. Players will be able to create their avatars, buy robots and equipment and take part in intense PvP situations like…
-
Modelling challenge 2: Shipyards – Results
Finally, after much waiting, the results are here ! It’s been really tough to judge the second modelling challenge, partially due to lack of time ( needed a couple of hours to…
-
Detail textures
Many people have been worried by the lack of updates recently. No, we haven’t got lazy, in fact quite the contrary 🙂 We’ve been awfully busy at work. In this journal…