Month: May 2016

  • Saranen Hellcamped, Goons ‘OK With It’

    While the Goonswarm Federation (and the Imperium as a whole) should be very familiar with the concept of a ‘Hell Camp’, seeing it from the victim’s side is quite a new experience for them. The latest Money Badger tactic of a near permanent undock camp in Saranen saw the isk efficiency war turn on the…

  • FC Spotlight: Waylo Azomi

    It might seem a bit weird to use the phrases “video game” and “combat shakes” in the same sentence. However, in my experience, there aren’t many things like the adrenaline rush I feel from a really good fight in EVE Online. Take, for example; the fight depicted in this video. I had just returned to…

  • Update to Fix for Changing Citadel Vulnerability Window

    Previously we announced a fix for changing Citadel vulnerability timers. After further testing, a few details of the handling of vulnerability timers during this fix’s deployment have changed. Now, any and all pending vulnerability timers as …

  • WIP: Starfarer Development

    Tanks for the fuel!

  • Fix for Changing Citadel Vulnerability Window to be deployed on Tuesday, May 31

    We are planning to deploy a fix to resolve an issue where citadel vulnerability timers were unable to be changed. This fix is not being deployed immediately so as to give players advance warning of a non-standard timing of a vulnerability window chan…

  • Extension Point system upgrades

    Many patch notes, forum wars, and misplaced croissants ago, Perpetuum’s time-based skill progression system was created with the premise that it should create equal opportunity for everyone to progress their characters, regardless of playtime. Be that as it may, an often recurring fear that potential new players have is that they can never be competitive…

  • Powerplay: Incoming Update

    At 7.00 am tomorrow morning (GMT), the monitoring of powers’ activities will go offline for a short period while the latest data is assembled. Pilots who operate for one of the powers should deliver any cargo or vouchers before this time to ensure thei…

  • Extension Point system upgrades

    Many patch notes, forum wars, and misplaced croissants ago, Perpetuum’s time-based skill progression system was created with the premise that it should create equal opportunity for everyone to progress their characters, regardless of playtime. Be that as it may, an often recurring fear that potential new players have is that they can never be competitive…

  • Extension Point system upgrades

    Many patch notes, forum wars, and misplaced croissants ago, Perpetuum’s time-based skill progression system was created with the premise that it should create equal opportunity for everyone to progress their characters, regardless of playtime. Be that as it may, an often recurring fear that potential new players have is that they can never be competitive…

  • OP.NET: Personal Security

    On today’s OP.NET, Skiv reviews scatterguns and Maynard interviews Personal Security expert Karri Piñero.