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Craters and normal maps
This journal will be about the latest developments on the procedural generation of normal maps on the GPU and new terrain types, such as craters….
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GPU Terrain generation, cell noise, rivers, craters
In the last journal, I was explaining how I decided to move the planetary generation algorithm from the CPU to the GPU ( video card ). The motivation for that…
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Argonaut renders
renders gallery (index.php?option=com_zoom Itemid=82 catid=9) . For more information about the model, you can check out the Argonaut thread (index.php?option=com_smf Itemid=75 topic=6631.160) on the contributions forum.