Category: Perpetuum Online

  • Interview at massively.com

    The guys over at massively.com did an extensive podcast about Perpetuum. Gargaj and our newly assimilated community-wizard-guy Gremrod talk about our little game’s past present and future. Hear hear! Gremrod also runs a pretty cool blog full of use…

  • It has begun…

    “There is something strange in the cosmic neighbourhood. An unknown object in the nearby galaxy M82 has started sending out radio waves, and the emission does not look like anything seen anywhere in the universe before.” More at www.newscientist.co…

  • The long awaited industry patch

    There has been various sources of information indicating that the production-system of the game is undergoing a makeover, and now the time has come to introduce it – the patch for the new system is coming out on the 25th of March, Thursday. The patch …

  • New year, new things

    It’s 2010 now and we’re still busy, new features still get added every day, and the best is yet to come: we’re hoping to roll out the mission-system in a few weeks, and from then on, the preparation starts for open beta! We’re also looking for help…

  • Closed beta slowly creeping to closure; new trailer and other goodies

    We are glad to announce that Perpetuum has reached a new testing phase – we’re slowly wrapping up the closed beta, all features are ingame now, the maps have been expanded, the graphics engine got a nice update, and we have brand new robots too! As…

  • In the meantime: a new betatesting blog

    While we’re busy crunching bytes to get the next beta release for you as soon as possible, we’d like to recommend you a new (English) blog ran by our resident tester Mancs. The blog is regularly updated by first-hand information, hints, tips, and s…

  • New screenshots

    Dear Players, we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight cha…

  • Preparing for the next testing wave

    Due to your excellent help, we have pretty much rounded up the PvP bugs in the game and made tons of balancing adjustments. We have also established and decided, that yes, there will be an overdrive feature to boost speed and we are implementing it as…

  • Perpetuum presentation at SceneCON 2009

    On Saturday, June the 20th, we will perform a presentation about Perpetuum at the SceneCON 2009 computer art festival in Budapest, shedding some light on both the main features of the game and presenting some of the future plans and ideas we have. W…

  • Corporation testing – Wednesday 06, May 18:00 GMT

    We would like to conduct a large scale testing session for corporation features. We will also be taking suggestions and making changes to the corporation user interface panel. All GMs and DEVs will attend the test and we will have an open discussio…