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Planetary engine improvements
In today’s developer journal, I will be talking of what I’ve been working this past month: an improved algorithm for the planetary terrain engine. Why yet-another terrain engine update ?…
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Making the case for Battlescape
Needless to say the response to the 2012 retrospective has been overwhelming. There have been many passionate arguments made in support of and against building Infinity: Battlescape (I:B). We would like to take…
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2012 Retrospective and Kickstarter
Hell yeah, the long awaited 2012 Retrospective is here ! What has been going on recently? Are we still alive? Are we still going to launch a Kickstarter this year as we…
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Atmospheric scattering
I know that unfortunately, the rate of our updates has not been satisfying recently (as in: in the past 1-2 years), but the good news is that we should soon…
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Interview with Keith Newton
An interview with Keith Newton has been posted on PlaySF. It answers a few questions regarding the status of our projects/company and future plans. You can check it out here:…
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2011 Retrospective and project updates
Hey Everybody ! Time for a new retrospective, and more project news ! First of all, I would like to apologize for how long it took to post this retrospective….