Vendetta Online 1.8.202


VO 1.8.201-202 include:- Added joystick support for Android 3.1 and above.- Added PLUGINS_LOADED plugin lua event that triggers after all plugins are loaded.- Fixed another bug with changing channels in Voice Chat.- Added experimental Voice Chat for Android version.- Added Heyzap Check in button to Android Updater.- Fixed problems with switching between group and guild voice chat.- Fixed problems with Border Skirmish.On the face of it, this may not seem like that significant of a release. However, a few of the things added over the past week have some meaningful ramifications:Joysticks for Android – The biggest complaint about playing VO on Android mobile devices is usually the control mechanics, especially when one attempts combat. Our touch interfaces will always be improving and evolving, but there’s only so much that one can do with a touchscreen: it gives no tactile feedback (you don’t “know” you’ve pressed the button by feeling it depress downward.. haptic shakes and things are not the same), and it gives no positional feedback (you don’t know that your thumb is in the right place by the “feel” of the button). The custom interface on the Xperia PLAY does a little better in this regard, and keyboard-mode has always worked pretty well (Asus Transformer tablets, etc). But for the average phone or tablet owner, there have been limited options for good gameplay control.Hopefully, joystick support will be a solid step towards improving that situation. General support for joysticks and gamepads was added in Honeycomb 3.1, only available to tablets, and unfortunately was only added for java-based Android “activities” (we prefer to use “native” activities, also something added in Gingerbread and Honeycomb, for potentially improved performance and reduced memory usage). So in order to support joysticks in the meantime, we had to come up with a way of spawning a java-based version of the game in cases where joysticks are desired. As of this release, you can plug in a joystick, then run the game. It will detect the presence of the joystick and offer you the option of running a java-based activity that will support the controller.We’ve tested this with an Xbox 360 controller, an older Logitech wired-USB gamepad, as well as a flight stick and some other devices. We’ll also eventually test it with the Logitech F710 wireless joystick. You still have to manually define and configure the joystick, setting up the axes and buttons and so forth, and use our not-super-intuitive joystick interface (we’ll improve on that at some point), but it should work. We welcome feedback.Now it is notable that joystick support is only present on Honeycomb 3.1 or better. Honeycomb is a tablet-only OS, and joysticks are not supported on Gingerbread (2.3), the more common phone OS. So for p

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