Vendetta Online 1.8.608-609 and Server Side


VO 1.8.609 includes (tonight)- Twelve new custom-made missions, available in varied trees.- Major improvements to the sector startup process, which also help common sector-to-sector jump performance, but most importantly mitigate a scalability issue if the sector is under extreme CPU load (huge NPC count, etc).- Additional server-side debugging and monitoring added, to further track down a few persistent issues and further enhance server stability.- Fixed rare server-side issue that sporadically caused NPC navigational AI to not function properly, in certain sectors, for limited times.- Fixed server-side memory allocation problem under higher load conditions (testing with 600 clients per sector).- Migrated all server components to use jemalloc, updated server-side LuaJIT and other mechanisms.- Fixed rare client Lua error when getting remote character information as a player is leaving a sector.- Fixed some other unusual and rare client-side Lua error cases.VO 1.8.608 included (July 18th):- Twelve new custom-made missions.- New server-side optimizations for players with extremely large and complex inventories.- Fixed certain cases where resulting items could be “lost” from manufacturing missions.- Fixed problem with some client CAPTCHAs appearing upside-down.

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