The random assignment system seems to be working great so far, but the items that you can get with the token rewards are currently a bit lacking. Our newest patch brings the long-awaited upgrades to the token shop, otherwise known as Syndicate Supplies.
We supply the love
So first things first, T2+ and T4+ modules will be directly available in the shop for a relatively high combined token and NIC cost. The NIC cost is a new addition to the shop, just like the minimum relation limit you must have to purchase an item.
Balancing the prices is not easy, since we still need to keep the normal way of acquiring these modules through looting a viable option, but still not make them so high that it would feel like an endless assignment grind to get them. We’re of course open to feedback here.
Oh, black bots you say? Yep, those are in as well. Don’t expect them to be cheap though.
As previously announced, in order to minimize the impact of the current stocks of faction tokens in the game (which were sometimes acquired using certain shortcuts in the past…), we’ll apply a one-time 10x inflation of both the token shop prices and the assignment token rewards. So you still have a little time until the patch tomorrow to buy some ammo or TAPs for the current prices.
I’m feeling lucky
Another new and hopefully interesting addition to the token shop will be the requisition slips. To quote their ingame description:
“From time to time the Syndicate does a sweep of its vast storages and hands out excess items to their hard-working Agents.
By purchasing and activating a requisition slip you can claim one of those items. The catch is that they don’t really have an exact listing of their inventory, so what you get in the end can be a bit… random.”
We have requisition slips representing each faction’s technology: Pelistal, Nuimqol, Thelodica, Industrial, and Common. These correspond to the technology pages in the research facility, so you can refer to those if you would like to know what modules you can get from a slip.
Furthermore, each faction has 3 quality levels, making up a total of 15 different slips:
- Bronze: includes T1, T2, and T3 modules
- Silver: includes T2, T2+, and T3 modules
- Gold: includes T3, T4, and T4+ modules
Bug me not
Last but not least, the patch will also include quite a few fixes: corrected token reward amounts for assignments, the missing notification about new assignments, various bug fixes when equipping your robot at a field terminal, some robots not occupying any space in containers, the item not found errors when reverse engineering from a container, the broken public chat channel blocking… just to name a few.
We’re also fixing various gamma issues with emergency timers, energy levels, etc. being screwed up during a server restart, which basically had a common cause. Since the fix will be only applied after the server shuts down, do note that these issues might happen again, but hopefully for the last time.
Patch 3.6.3 will be deployed on Monday, February 1st, starting at 15:00 CET/server time (14:00 UTC).