Wandering Workshop : the Anvil Crucible


Flying Toolbox

A so-called “flying toolbox,” the Crucible is Anvil Aerospace’s first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, an operations center and all the equipment needed to overhaul a damaged craft back into fighting shape.

Whether you’re restoring a crippled derelict or quickly getting a Hornet back into fighting shape, the Crucible is your one stop repair shop! Featuring a series of remote manipulator arms for delicate repair work, clamshell doors that allow for both zero-g and pressurized repair work and all the tools and EVA equipment needed to get out there and make things go.

Are you interested in learning more about Star Citizen’s ship repair mechanics? Check out this design document developed as part of the Crucible design process to learn everything you could ever want to know!

Part One: The Cab

The Crucible features a carefully designed repair-oriented bridge with multiple operations stations. A single captain can operate both flight and repair control systems by rotating the bridge. By facing forward, the ship can operate as a normal spacecraft. In reverse, the commander can look out over the repair bay and interact with the manipulator arms and other systems. A larger crew can divide these tasks for maximum efficiency!

The Crucible’s cab section includes storage, living quarters and dedicated EVA lockers intended to allow a multi-person crew to prepare to function in zero gravity, which will be necessary for larger repair and salvage operations. Be sure to tune in to today’s livestream for a walkthrough of the planned interior from designer Randy Vasquez.

Part Two: The Workshop

Like the Endeavor or the Hull-series, the Crucible is designed for future expansion! Included with the standard model is what we’ve dubbed the ‘Scarab’: a dedicated dry workshop designed to support pressurized repair of single-seat fighters such as the Hornet or Gladiator (as an Anvil ship produced for the military, the Crucible is designed with these in mind.) Two internal arms allow work repair work to be conducted remotely, while direct access to the cab module (when attached) lets crews get up close and personal with their charges. External clamshell doors can be opened in depressurized mode, allowing the crew access to repair larger ships… making the Crucible capable of servicing everything from a Constellation to a Bengal! The Scarab can also be ‘dropped’ in space and can remain a fully functional temporary station while the cab performs other duties.

About the Sale

The Crucible is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Arena Commander. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Crucible poster and then once the in-game model is finished you will also be given an in-game Crucible mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.

If you’d like to add one to your fleet, they’re available in the pledge store until November 30th. You can also view a detail of the Crucible in the Holo Viewer in the Tech Overview of the ship page!

Disclaimer

Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Crucible will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.

Known specifications

LENGTH 80m
BEAM 73m
HEIGHT 16m
NULLCARGO MASS 625,500 Kg
CARGO CAPACITY 300 standard cargo units (SCU)
MAIN THRUSTERS 4xTBD
WEAPONS 4xTBD Remote Turrets

All specifications are subject to change for game balancing.