Patch Notes for Vanguard


Patch Notes for Vanguard 1.7
Released on October 27th, 2015

FEATURES & CHANGES:

Miscellaneous:

FIXES:

User Interface:

 

 

Patch Notes for Vanguard 1.6
Released on October 20th, 2015

FEATURES & CHANGES:

World shaping:

  • Preparation for The Crimson Harvest. More info is available in this dev blog.

FIXES:

User Interface:

  • Multibuy & sell: Fixed clicking the delta icon not properly showing the market window if it is minimized.
  • Multisell: Fixed an issue which could cause duplicate entries to be input into the window.
  • Multibuy: Fixed an issue where the window would close even though not all items in the window could be purchased.

Gameplay:

  • Fixed Oct 21: An issue where the Blood Raider Gauntlet Cerebral Accelerators could be reprocessed into Pure Improved Crash Boosters and Megacyte has been fixed.
  • Fixed Oct 21: An issue with the skill queue being incorrectly updated when using both Blood Raider Gauntlet Cerebral Accelerators has been fixed.
    Important: In order to apply the booster you have to pause and apply your skill queue.

 

 

Patch Notes for Vanguard 1.5
Released on October 15th, 2015

FIXES:

Technical:

  • Incorrectly authored SKIN items can no longer be activated.
  • Fixed an issue where activating one of the following SKIN items with that same SKIN already active would not extend the expiration time correctly. These SKINs have been fixed and players should now have correct expiration times for these SKINs:

    • Coercer Blood Raiders SKIN
    • Cormorant Guristas SKIN
    • Catalyst Serpentis SKIN
    • Thrasher Thukker SKIN
    • Prophecy Blood Raiders SKIN
    • Ferox Guristas SKIN
    • Cyclone Thukker SKIN
    • Brutix Serpentis SKIN

 

 

Patch Notes for Vanguard 1.4
Released on October 8th, 2015

FEATURES & CHANGES:

Market:

  • Multibuy – You now have to click on a field to be able to change its content by scrolling the mouse. You only had to mouse over before this, and that was causing some unwanted transactions.

Skills:

  • (Added on October 9th) 300.000 unallocated skillpoints have been awarded to characters that have been created between September 15 00:00 and September 27 11:00 to soften the changes to new character skills. If more than one characters have been created, the award will go to the character with the most skillpoints.

User Interface:

  • The bracket for your own ship has been changed to better differentiate it from other bracket icons.

FIXES:

Gameplay:

  • Multibuy: Fixed an issue causing the market window to not show up when stacked with other windows, if you click the delta icon in multibuy.
  • Multibuy: Fixed an issue where items in list were not calculated correctly if the total number of orders is changed while the window is loading.

SKINs:

  • Fixed an issue where the 8 SKINs, which drop as loot (4 Destroyer SKINs and 4 Battlecruiser SKINs), were pointing to the wrong SKIN.

Sounds:

  • The wormhole polarization timer no longer sounds like a mobile depot being deployed

User Interface:

  • Fixed an issue that could cause the market quickbar to become unresponsive to right-clicks.
  • Fixed missing faint line from module to target when you hover over active modules.
  • Fixed an issue which could cause escrow, tax, or broker´s fees to not immediately show up in the wallet journal after transactions.
  • Fixed the green/red delta in advanced buy order window sometimes showing the wrong color.
  • Fixed an issue where the speedometer would get stuck.

 

 

Patch Notes for Vanguard 1.3
Released on October 5th, 2015

FEATURES & CHANGES:

SKINs:

  • Added the remaining Blue Tiger SKINs to the game. They will be available for purchase starting Tuesday, October 6th. The SKINs are:

    • Bantam Blue Tiger SKIN (Permanent)
    • Condor Blue Tiger SKIN (Permanent)
    • Griffin Blue Tiger SKIN (Permanent)
    • Heron Blue Tiger SKIN (Permanent)
    • Kestrel Blue Tiger SKIN (Permanent)
    • Merlin Blue Tiger SKIN (Permanent)
    • Harpy Blue Tiger SKIN (Permanent)
    • Hawk Blue Tiger SKIN (Permanent)
    • Buzzard Blue Tiger SKIN (Permanent)
    • Manticore Blue Tiger SKIN (Permanent)
    • Kitsune Blue Tiger SKIN (Permanent)
    • Crow Blue Tiger SKIN (Permanent)
    • Raptor Blue Tiger SKIN (Permanent)
    • Corax Blue Tiger SKIN (Permanent)
    • Cormorant Blue Tiger SKIN (Permanent)
    • Flycatcher Blue Tiger SKIN (Permanent)
    • Blackbird Blue Tiger SKIN (Permanent)
    • Caracal Blue Tiger SKIN (Permanent)
    • Moa Blue Tiger SKIN (Permanent)
    • Osprey Blue Tiger SKIN (Permanent)
    • Cerberus Blue Tiger SKIN (Permanent)
    • Eagle Blue Tiger SKIN (Permanent)
    • Onyx Blue Tiger SKIN (Permanent)
    • Basilisk Blue Tiger SKIN (Permanent)
    • Falcon Blue Tiger SKIN (Permanent)
    • Rook Blue Tiger SKIN (Permanent)
    • Drake Blue Tiger SKIN (Permanent)
    • Ferox Blue Tiger SKIN (Permanent)
    • Naga Blue Tiger SKIN (Permanent)
    • Nighthawk Blue Tiger SKIN (Permanent)
    • Vulture Blue Tiger SKIN (Permanent)
    • Raven Blue Tiger SKIN (Permanent)
    • Rokh Blue Tiger SKIN (Permanent)
    • Scorpion Blue Tiger SKIN (Permanent)
    • Widow Blue Tiger SKIN (Permanent)
    • Golem Blue Tiger SKIN (Permanent)
    • Phoenix Blue Tiger SKIN (Permanent)
    • Chimera Blue Tiger SKIN (Permanent)
    • Wyvern Blue Tiger SKIN (Permanent)
    • Leviathan Blue Tiger SKIN (Permanent)
    • Crane Blue Tiger SKIN (Permanent)
    • Bustard Blue Tiger SKIN (Permanent)
    • Rhea Blue Tiger SKIN (Permanent)

 

 

Patch Notes for Vanguard 1.2
Released on October 1st, 2015

FIXES:

PvE:

  • The Circadian Seekers can now be found again in systems where a Jove Observatory is present. Note that this was a bug, there was no lore reason.

User Interface:

  • Fixed an issue where a number of audio notifications were not being played.

 

 

Patch Notes for Vanguard 1.1
Released on September 30th, 2015

FIXES:

Gameplay:

  • A bug in multibuy was fixed and the feature has been re-enabled.

User Interface:

  • Fixed an issue where it was not possible to deactivate autopilot after the first gate jump using the autopilot button on the ship HUD.
  • Fixed an issue where the radial menu would stick on the screen after opening it in station using bookmarks.

 

 

Patch Notes for Vanguard 1.0
Released on September 29th, 2015

FEATURES & CHANGES:

Audio:

  • Different impact sound treatment based on damage state on shield, armor and hull. Will give players better info on state of ship while in combat.
  • Vanguard theme song

Graphics:

  • All station and outpost models have been upgraded using the latest shaders.
  • Subsystems of the Amarr and Minmatar Strategic Cruisers, Legion and Loki, display updated materials and textures.

Market:

  • • Added Multi-buy, which allows multiple immediate buy orders to be placed simultaneously. Devblog coming soon!

Modules:

  • Entosis Links may no longer be onlined when fit to Interceptors
  • Festival Launchers no longer require launcher hardpoints

Missions & NPCs:

  • Guristas Anomic Base mission added to level 4 combat agents

Skills:

  • All new characters will now start with approximately 400,000 skillpoints rather than 50,000.

SKINs:

  • New SKINs for many Minmatar ships. The following new SKINs and associated bundles are now available from the Blue Tiger line:

    • Breacher Blue Tiger SKIN (Permanent)
    • Burst Blue Tiger SKIN (Permanent)
    • Probe Blue Tiger SKIN (Permanent)
    • Rifter Blue Tiger SKIN (Permanent)
    • Slasher Blue Tiger SKIN (Permanent)
    • Vigil Blue Tiger SKIN (Permanent)
    • Jaguar Blue Tiger SKIN (Permanent)
    • Wolf Blue Tiger SKIN (Permanent)
    • Cheetah Blue Tiger SKIN (Permanent)
    • Hound Blue Tiger SKIN (Permanent)
    • Hyena Blue Tiger SKIN (Permanent)
    • Claw Blue Tiger SKIN (Permanent)
    • Stiletto Blue Tiger SKIN (Permanent)
    • Talwar Blue Tiger SKIN (Permanent)
    • Thrasher Blue Tiger SKIN (Permanent)
    • Sabre Blue Tiger SKIN (Permanent)
    • Bellicose Blue Tiger SKIN (Permanent)
    • Rupture Blue Tiger SKIN (Permanent)
    • Scythe Blue Tiger SKIN (Permanent)
    • Stabber Blue Tiger SKIN (Permanent)
    • Muninn Blue Tiger SKIN (Permanent)
    • Vagabond Blue Tiger SKIN (Permanent)
    • Broadsword Blue Tiger SKIN (Permanent)
    • Scimitar Blue Tiger SKIN (Permanent)
    • Huginn Blue Tiger SKIN (Permanent)
    • Rapier Blue Tiger SKIN (Permanent)
    • Cyclone Blue Tiger SKIN (Permanent)
    • Hurricane Blue Tiger SKIN (Permanent)
    • Tornado Blue Tiger SKIN (Permanent)
    • Claymore Blue Tiger SKIN (Permanent)
    • Sleipnir Blue Tiger SKIN (Permanent)
    • Maelstrom Blue Tiger SKIN (Permanent)
    • Tempest Blue Tiger SKIN (Permanent)
    • Typhoon Blue Tiger SKIN (Permanent)
    • Panther Blue Tiger SKIN (Permanent)
    • Vargur Blue Tiger SKIN (Permanent)
    • Naglfar Blue Tiger SKIN (Permanent)
    • Nidhoggur Blue Tiger SKIN (Permanent)
    • Hel Blue Tiger SKIN (Permanent)
    • Ragnarok Blue Tiger SKIN (Permanent)

User Interface:

  • A timer is now displayed when appropriate on wormhole brackets to track the wormhole jump polarization timer
  • After jumping through a stargate or a wormhole a timer is displayed in the top-left tracking the duration of the post-jump cloak
  • You can now filter by the SKIN material name in addition to ship name in the SKINs tab of the character sheet
  • It is now possible to CTRL-A in the 'View Contents' window of a ship and cargo containers
  • Added a confirmation dialog when using the "Reset Quickbar" option in Market window
  • Wormhole systems can now be auto-linked
  • Added an in-space bracket for own ship. Only shows when zoomed out.

FIXES:

Gameplay:

  • Fixed an issue where manual controls would not always respect modifier keys.
  • Festival Launchers no longer require launcher hardpoints

Graphics:

  • Modified Planetary Interaction scanning effect to remove unintended lines.
  • Corrected missing visuals from combat module effects when firing upon multiple targets.
  • Reworked the paint job on the Eagle Caldari Cruiser.

Localization:

FR

  • "Kill right" translation has been updated from "Permis de tuer" to "Permis de détruire".
  • "Imp" ship name translation has been updated – now always showing as "Imp".
  • "career agents" translation has been updated from "agents d'orientation" to "agents de carrière".
  • "Neutralisation de capsule" changed to "Neutralisation d'énergie".

PvE:

  • The distribution of Vanguard and Assault systems inside Sansha Incursions systems has been fixed. In a 6 system Incursion you should again see 3 Vanguard systems.
  • Various sites will no longer despawn early when you are using the acceleration gates inside the site after it has been completed.

User Interface:

  • Fixed an issue where the arrows on the side-panel button in the preview window would sometimes point in the wrong direction
  • Fixed an issue where the faction logo was offset on the advertisement screen in the captains quarters.
  • Fixed an issue where joining new chat channels would unpin the stack of chat channels.
  • Removed the option to abandon planetary launch containers as it had no functionality.
  • Fixed an issue where the chat window would resize to default when loading the client in an incursion system.
  • Fixed an issue where linking stations from the asset window would include number of items and jumps.
  • Fixed an issue where the damage value on bomb tooltips was showing as if it was being affected by the Ballistic Control System module. Ballistic Control Systems do not affect the damage of bombs.
  • Fixed an issue where the radial menu would show an option to "Jump through to (none)" when activating radial menu on a Titan.
  • Fixed missing T2/T3/Faction icon in the corner of items in multi-sell.
  • Fixed an issue that could cause the market quickbar to break when using it to list ice products.
  • Fixed fitting window sometimes incorrectly showing rig skills.
  • Fixed a cutoff text layout issue in the calendar.
  • Fixed a multi-sell issue where items could not be dragged dropped from inventories in list or detail view.
  • Added a tooltip when hovering over index levels on the system show info window
  • Hiding the sov holder icon in the show info on an unclaimed system
  • Made the sov holder icon clickable to show info on it in the system show info window
  • Fixed a grammatical error in the Structure Command Node description
  • Removed Sovereignty Blockade Units from the new map markers section.
  • Fixed an issue where the world map control panel would disappear when setting a waypoint when in a wormhole system.

Ships:

  • Combat and Navy Battlecruisers have been rebalanced
  • Every ship in the class receives a new role bonus that helps it apply damage at longer ranges
  • The speed, agility and capacitor of these ships have also improved significantly
  • Details of each ship are as follows:
  • Prophecy:
    Amarr Battlecruiser skill bonuses:
    4% bonus to all Armor Resistances
    10% bonus to drone damage and hitpoints
    Role Bonus:
    12.5% bonus to Drone max velocity
    Can fit Warfare Link modules
    Slot layout: 5H, 4M, 7L, 4 turrets, 4 Launchers
    Fittings: 1100 PWG, 415 CPU
    Defense (shields / armor / hull) : 3000 / 5500 / 4000
    Capacitor (amount / recharge rate / average cap per second): 3000 (+150) / 750s / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 170 (+20) / 0.57 (-0.134) / 15,300,000 (+2,400,000) / 12.09s (-0.5s)
    Drones (bandwidth / bay): 75 / 225
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 7 (+1)
    Sensor strength: 17 Radar
    Signature radius: 270
    Cargo capacity: 400
     
  • Harbinger:
    Amarr Battlecruiser skill bonuses:
    10% bonus to Medium Energy Turret Damage
    10% bonus Medium Energy Turret capacitor use
    Role Bonus:
    25% bonus to Medium Energy Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 6L, 6 turrets
    Fittings: 1425 PWG, 375 CPU
    Defense (shields / armor / hull) : 3000 / 5250 (+250) / 4500
    Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.57 (-0.12) / 15,500,000 (+1,700,000) / 12.25s (-0.95s)
    Drones (bandwidth / bay): 50 / 75
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 210 / 7 (+1)
    Sensor strength: 17 Radar
    Signature radius: 270
    Cargo capacity: 375
     
  • Ferox:
    Caldari Battlecruiser skill bonuses:
    5% bonus to Medium Hybrid Turret damage (Was shield resistances)
    10% bonus to Medium Hybrid Turret optimal range
    Role Bonus:
    25% bonus to Medium Hybrid Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
    Fittings: 1250 PWG, 530 (+20) CPU
    Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
    Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
    Sensor strength: 19 Gravimetric
    Signature radius: 295
    Cargo capacity: 475
     
  • Drake:
    Caldari Battlecruiser skill bonuses:
    4% bonus to all Shield Resistances
    10% bonus to heavy and heavy assault missile kinetic damage
    Role Bonus:
    25% bonus to missile velocity
    Can fit Warfare Link modules
    Slot layout: 7H, 6M, 4L, 6 Launchers
    Fittings: 830 (+30) PWG, 500 CPU
    Defense (shields / armor / hull) : 5500 (+250) / 3250 / 3750
    Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.65 (+0.01) / 13,500,000 (-1,310,000) / 12.16s (-0.98s)
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5) / 195 / 8
    Sensor strength: 19 Gravimetric
    Signature radius: 295
    Cargo capacity: 450
     
  • Brutix:
    Gallente Battlecruiser skill bonuses:
    10% bonus to Medium Hybrid Turret damage
    7.5% bonus to Armor Repairer effectiveness
    Role Bonus:
    25% bonus to Medium Hybrid Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 6L, 6 turrets
    Fittings: 1125 PWG, 435 CPU
    Defense (shields / armor / hull) : 3500 / 4500 / 5000 (+250)
    Capacitor (amount / recharge rate / average cap per second): 3100 (+100) / 775s (-14) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 160 (+5) / 0.68 (-0.024) / 11,800,000 (-700,000) / 11.12s (-1.08s)
    Drones (bandwidth / bay): 50 / 75 (+25)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+5) / 200 / 7
    Sensor strength: 18 Magnetometric
    Signature radius: 305
    Cargo capacity: 475
     
  • Myrmidon:
    Gallente Battlecruiser skill bonuses:
    7.5% bonus to Armor Repairer effectiveness
    10% bonus to drone damage and hitpoints
    Role Bonus:
    12.5% bonus to Drone max velocity
    Can fit Warfare Link modules
    Slot layout: 5H, 5M, 6L, 5 turrets
    Fittings: 1050 PWG, 400 CPU
    Defense (shields / armor / hull) : 3500 / 4500 / 4750
    Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 145 / 0.7 (-0.004) / 12,700,000 (-400,000) / 12.32s (-0.46s)
    Drones (bandwidth / bay): 100 / 200
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
    Sensor strength: 18 Magnetometric
    Signature radius: 305
    Cargo capacity: 400
     
  • Cyclone:
    Minmatar Battlecruiser skill bonuses:
    5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
    7.5% bonus to shield boosting amount
    Role Bonus:
    25% bonus to missile velocity
    Can fit Warfare Link modules
    Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers
    Fittings: 1100 PWG, 525 CPU
    Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750
    Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s)
    Drones (bandwidth / bay): 50 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6
    Sensor strength: 17 Ladar
    Signature radius: 250
    Cargo capacity: 450
     
  • Hurricane:
    Minmatar Battlecruiser skill bonuses:
    5% bonus to Medium Projectile Turret damage
    5% bonus to Medium Projectile Turret rate of fire
    Role Bonus:
    25% bonus to Medium Projectile Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 6L, 6 turrets, 3 Launchers
    Fittings: 1140 (+15) PWG, 400 CPU
    Defense (shields / armor / hull) : 4500 (+250) / 4500 / 3500
    Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.67 (-0.034) / 12,800,000 / 11.89s (-0.6s)
    Drones (bandwidth / bay): 40 (+10) / 40 (+10)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+10) / 220 / 6
    Sensor strength: 16 Ladar
    Signature radius: 250
    Cargo capacity: 425

     

  • Harbinger Navy Issue:
    Amarr Battlecruiser skill bonuses:
    10% bonus to Medium Energy Turret Damage
    7.5% bonus Medium Energy Turret tracking speed
    Role Bonus:
    25% bonus to Medium Energy Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 5M, 6L, 6 turrets
    Fittings: 1495 PWG, 410 CPU
    Defense (shields / armor / hull) : 4500 / 7875 (+375) / 6750
    Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.52 (-0.17) / 15,500,000 (+1,700,000) / 11.17s (-2.03s)
    Drones (bandwidth / bay): 50 / 75 (+25)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+15) / 210 / 7 (+1)
    Sensor strength: 21 Radar
    Signature radius: 270
    Cargo capacity: 375
     
  • Drake Navy Issue:
    Caldari Battlecruiser skill bonuses:
    4% bonus to all Shield Resistances (Was missile velocity)
    5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
    Role Bonus:
    25% bonus to missile velocity
    Can fit Warfare Link modules
    Slot layout: 8H, 6M, 4L, 8 Launchers
    Fittings: 950 (+50) PWG, 550 CPU
    Defense (shields / armor / hull) : 8250 (+375) / 4875 / 5625
    Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 180 (+30) / 0.53 (-0.11) / 13,500,000 (+171,000) / 9.92s (-1.91s)
    Drones (bandwidth / bay): 50 (+25) / 75 (+50)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+10) / 195 / 8
    Sensor strength: 23 Gravimetric
    Signature radius: 295
    Cargo capacity: 450
     
  • Brutix Navy Issue:
    Gallente Battlecruiser skill bonuses:
    10% bonus to Medium Hybrid Turret damage
    7.5% bonus to Medium Hybrid Turret tracking speed
    Role Bonus:
    25% bonus to Medium Hybrid Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 7L, 6 turrets
    Fittings: 1235 PWG, 455 CPU
    Defense (shields / armor / hull) : 5250 / 6750 / 7500 (+375)
    Capacitor (amount / recharge rate / average cap per second): 3100 (+100) / 775s (-14) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 165 (+10) / 0.63 (-0.074) / 11,800,000 (-75,000) / 10.31s (-1.28s)
    Drones (bandwidth / bay): 50 / 75 (+25)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 7
    Sensor strength: 22 Magnetometric
    Signature radius: 305
    Cargo capacity: 475
     
  • Hurricane Fleet Issue:
    Minmatar Battlecruiser skill bonuses:
    10% bonus to Medium Projectile Turret damage (Was 5%)
    10% bonus to Medium Projectile Turret tracking speed (Was projectile rate of fire)
    Role Bonus:
    25% bonus to Medium Projectile Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 8H, 4M, 6L, 6 turrets, 3 Launchers
    Fittings: 1380 (+30) PWG, 420 CPU
    Defense (shields / armor / hull) : 6750 (+375) / 6750 / 5250
    Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 185 (+20) / 0.61 (-0.094) / 12,800,000 (+300,000) / 10.82s (-1.38s)
    Drones (bandwidth / bay): 50 (+20) / 50 (+20)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+15) / 220 / 6
    Sensor strength: 20 Ladar
    Signature radius: 250
    Cargo capacity: 425

 

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